New Physics Engine in Flash CS5


Adobe is steadily letting out more details on new features in Flash CS5. In addition to the ability to publish native iPhone applications from Flash, Flash CS5 will also include a new physics engine. In the video above, you can see how they use a single panel to let designers easily add weight and other properties to their objects. Properties from this panel will be used to “pre-record” the movements on the timeline before the movie is published.

I’m eagerly awaiting to see if the ActionScript part of this engine will provide a full-feautured set of physics tools, or if we still have to use 3rd party tools like Box2DFlashAS3 (which is great btw.) for advanced runtime physics.

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